For example, for desktop applications on Windows, only the CoreCLR runtime is suitable, and for iOS, only the Mono runtime is available. On some of the platforms, users will be able to choose the runtime they want to use, and on other platforms, there will be a single runtime to use.
#Mono framework 5 code#
NET 5, we will have a unified runtime that can execute your C# or F# code on all the platforms that we support. Each runtime has been tuned for the workloads where they have been used the most - CoreCLR, for server and desktop applications, and Mono, for mobile and lightweight uses, such as WebAssembly.Īlso in. At a high-level, we have a high-throughput, high-performance runtime in CoreCLR, and we have the lightweight, (but not as fast) Mono runtime. NET 5, we are unifying the implementation of the class libraries, yet providing two options of runtimes for users. NET 5, users will have the same set of APIs available across all platforms, and will have a choice of a runtime (CoreCLR or Mono) and compilation system (static compilation, JIT compilation, tiered, or interpreted) to address the specific needs of their problem. NET 5?ĭe Icaza: The short version is that with the upcoming. NET ecosystem, considering the latest efforts involving. InfoQ: How is Mono positioned in the present state of the.
NET Standard that is not supported by the long-term supported. NET Core, and Xamarin - this is the first version of. NET Standard brought in new innovative capabilities, but is only available on Mono. NET Core, Xamarin, and Mono.Ī new 2.1 version of. NET Standard 2 which is supported across. NET Standard has added more APIs that all the runtimes ensure are available across the board. NET to interoperate with each other was the. The way that we got all the variations of. But this still meant that we were maintaining different implementations of the libraries. The approach we took here was to come up with a set of APIs that were present and worked equally across all platforms. NET, from tiny devices and mobile systems to large servers. NET standard - a common surface of APIs that would work across all the different editions of. The desire to create binary libraries that would work on all the various environments is the driving force for the creation of the. There was no simple way for developers to publish binaries of libraries that would work the same across all platforms. NET was being used, and the environments where they were used, fragmented the set of APIs that developers had to target. NET efforts, and the more recent WebAssembly work. This served as the foundation of Xamarin’s. On the Mono side of the world, the runtime evolved to support what we called the "mobile profile," which was a curated subset of the APIs that was suitable for balancing the needs of users with the desire to make deployments of self-contained runtimes small. NET Framework being the long-term maintained version that will continue to be fixed and tuned, but will not see any major innovation. NET Core 3 (which is the foundation for all future work and innovation), and the. NET universe, this has culminated into the release of. NET evolved to be used in different environments. InfoQ: Technically speaking, what are the main differences between. NET ecosystem, and how Xamarin fits in this scenario. In the light of the most recent releases, InfoQ interviewed Miguel de Icaza - currently at Microsoft, co-founder of Xamarin, and the original author of the Mono project - to talk about the current state of Mono, its future in the. NET Core have been developed in parallel.
Since the company’s acquisition by Microsoft and the following release of. Mono was being developed by Xamarin since 2011. NET in multiple platforms and operating systems. The first official release was in 2003, and since then the project evolved towards supporting. NET development platform for Linux desktop applications. Started in 2001, the Mono project was initially focused on establishing a. NET already had an open-source initiative called Mono. NET started in 2014, with the announcement that.
Microsoft’s movement towards open-sourcing. The next major release, scheduled for the end of this year, aims at providing a multi-platform, open-source framework and runtime built upon the best parts of. Last year, Microsoft released its plans involving the future of.